Learn how to blob effectively by playing the Ottomans. Instead of playing Ireland over and over again, learn about the colonial game by playing Spain or France or Portugal. This isn't helpful.īut you're not experienced yet. So I'm asking about that, and your answer appears to be 'just be so good at the game that it isn't an issue'. I can form Ireland and turn it into a Great Power - I don't need to conquer the entire world, I just need to get past the AI deadlocking the game with alliance networks. Such starts are fun and interesting challenges for experienced players, who can literally conquer the world with any nation.I've gotten to the point where I can make it work up until the point where the game hits the alliance deadlock. Your problems arise from playing one of the weakest starts in the game. Things tend to break down after that, because by then England usually still has its alliance with Portugal, and the game falls into deadlock. I can consolidate my power over Ireland, traipse around the France-Scotland alliance, and secure enough of a power base to go toe-to-toe with England. The actual obvious solution is to get vastly stronger than Spain (or any other nation) so that you can crush them.In other words, the obvious solution is to 'just win the game'. That's what makes the early-game fun - the AI is actively working against you and you actually have to work to protect yourself.Īnd when you say the "obvious solution" is to support colonial independence, you're mistaken. You, as a weak Irish nation, are one of those objectives.Oh, yea, I get that. It focus on objectives that it can accomplish. Originally posted by Marquoz:The AI does not focus on the player at all. Is there a reason the AI focuses on the player instead of, say, Spain and their massive colonial empire, or the Ottomans basically being at the top of the score list as soon as Ming collapses? It feels like the only way to actually break the deadlock is to do counter-intuitive and potentially dangerous things like starting multiple wars at once to pry alliances apart - I tried that and it ended up costing me the game, because it turns out defenders in trade disputes can annex your colonies. I've gotten to a stable position a fair few times - Scotland is useless, an alliance with England will buy you space but they tend to turn on you - but after that the game inevitably devolves into either desperately trying to get a self-sustaining colony going while Spain takes over half the new world, or struggling to bring down England when they can and will erase your entire navy at a moment's notice. I've been playing as Ireland - Cork, more accurately - and the early game is substantially more fun, because maneuvering around the chaotic infighting to form Ireland is fun. If you try to help Spanish/British colonies gain independence, they'll never actually declare it, because presumably the threat of Austria half a world away makes the AI think it's futile. This creates a game state where absolutely nothing happens for long stretches of time. The obvious solution to this - support the colonies' independence - runs into another problem.Ģ) All of the Great Powers in Europe form alliances with one-another. They inevitably end up with so much of the new world that dealing with them becomes effectively impossible. I'm assuming it's a combination of their national ideas and taking both the Expansion and Exploration idea paths early. There are two main reasons for this - you can probably guess what those are from the title.ġ) Spain (and to a lesser extent Portugal) rolls up the new world with frustrating speed. So, I've got about 250 hours logged now, and have yet to finish a full campaign.
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