Super mutants will joke more straightforwardly. All of the Broken Hills residents will also remark on the failure, noting that Francis seems particularly happy and glowing, asking if Francis hurt the Chosen One (and if they can still walk straight), and hope that losing the foolish bet was as enjoyable for them as it was for Francis. If the Chosen One loses at arm wrestling, they will wake up in the possession of a ball gag.Another power fist can be looted off of Francis, as the script does not remove it from inventory.The super mutants will likewise be incredibly impressed by the Chosen One's prowess. If the Chosen One has beaten Francis at arm wrestling, apart from the rewards, Broken Hills residents will also react to the victory, remarking on their strength, toughness, and wondering if they ever wrestled a deathclaw.Taking Buffout does not count as an unfair challenge Eric will offer Buffout as a reward for diverting more power to his home, noting that the problem with Francis is being stronger than him.Otherwise, he'll ask them to bet one night as a gimp against Francis' power fist. A Strength and Endurance of at least 9 gives a good chance of winning, although the player character's Strength needs to be at least 8 and level 6 or higher to even challenge Francis, as the mutant will simply tell them to piss-off. Beat Francis at armwrestling: Beat him in arm wrestling.In fact, the old veteran shines through should anyone display bigotry to him directly, wishing that the bigot in question was exterminated together with their village back in the Master's days. His attitude is reminiscent of the Unity's philosophy of sacrificing a few lives for the sake of the greater good. Should anyone discover the truth, he's willing to accept exile as punishment for his actions, to seek a way to atone for the deaths he caused. He believed that in so doing, he was ensuring their deaths would serve a higher purpose, the cause of peace. He believed that the killings weren't murder, but self-defense, protecting the mutants of Broken Hills against people wishing to do his brothers and sisters harm. Francis had little trouble gunning down nearly a dozen participants, leaving them for the giant ants to dispose of. While Zaius did not directly help Francis, he did not report it to Marcus, letting Francis carry out his plan - believing that in doing so, he was keeping him restrained from all-out revenge. Considering Marcus' lack of decisive action as a weakness, he took it upon himself to eliminate the conspiracy, trying to draw Zaius into it. While he passes it off as a rumor, he is actively looking to protect his fellow mutants from bigots, believing them to be a tangible threat after they disabled the mine's air purifier. He believes in Marcus' leadership and dream, but worries that some of the humans living in Broken Hills might find it to hard to break free of their prejudices, and anticipates a bloodletting in the future. Part of that might be that, while he is a veteran of the Unity, he genuinely believes in humans and mutants coexisting and building a new future together, able to live in peace. Both humans and mutants living at Broken Hills are aware of Francis' taste for BDSM and the fact that he is an equal opportunity lover when it comes to gender, and nobody has a problem with him due to his easy-going nature. He notes that it's the usual way to pass the time in Broken Hills once the day's work is done, though most prefer to drink, rather than try arm-wrestling and winding up as Francis' gimp. In fact, it takes up a majority of his time, with the remainder spent at the tavern. When he's not looking for a challenger, Francis works in the mines. Even a power fist as a reward is not enough to encourage people to try their luck with him. Thus far, he has been proven correct every time, and the recent lack of challenges has left him bored to tears. He is Broken Hill's resident arm-wrestling champion, with a running bet that nobody can beat him. Wearing black leather, Francis is a powerfully built super mutant, even by mutant standards. 2 Interactions with the player character.
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